STAR WARS Zero Company Story & Plot Overview
Everything confirmed about the STAR WARS Zero Company story — kept spoiler-safe. Here's the setting, the squad, the enemy factions, and how the 12-mission campaign unfolds.
Setting & Premise
OfficialThe Clone Wars have just ended. As former Republic officer Hawks, you command Zero Company — an elite freelance squad operating in the galaxy's underworld, taking jobs that no one else will.
You Play Hawks
A former Republic officer who builds Zero Company in the war's aftermath. Always deployed in story missions.
The Underworld
Zero Company works jobs across the galaxy's underworld from The Den — a mobile freighter hub.
The Threat
Separatist remnants, syndicates and the Force-enhanced Infinite Coil all stand in the squad's way.
Main Story Missions (12)
ChronologicalTwelve story missions drive the campaign. Locations and plot beats below are limited to what reliable sources have confirmed — the full briefs are still being published, and we update as they arrive.
- 01
The Serolonis Job
Serolonis
The contract that starts everything: a simple job that turns into the squad first real firefight and the reason Zero Company exists at all.
- 02
Not Your Turf
The squad learns the rules of the underworld the hard way, arriving in a syndicate war that was already running long before they were hired.
- 03
Eavesdropping
Courtsilius — Gressan Breakbulk Dockyard
Intelligence work rather than a pitched battle — the squad shadows a meeting at the Gressan Breakbulk Dockyard and leaves knowing the Coil plan for Courtsilius.
- 04
Dark Waters
The campaign turns toward the Fathom storyline, and by the time it is over the squad has its Jedi: Tel-Rea Vokoss.
- 05
Smugglers' Den
A job inside the smuggling trade that trades a clean payout for an enemy worth keeping.
- 06
Casualties of War
A three-mission arc about what the war did to the people who fought it, and the campaign most bond-heavy chapter. Luco Bronc joins through it.
- 07
Enemy Intelligence
The squad stops reacting to the Coil and starts asking what it actually wants.
- 08
Behind Enemy Lines
Luunata
The story travels to Luunata, Jae homeworld, and the baroness confronts what the fall of the old order cost her family.
- 09
Deep Cover
An infiltration mission that finally puts a face on the Coil leadership.
- 10
Unfinished Business
Loose ends from earlier contracts come back for the squad — the campaign treats them as debts rather than side quests.
- 11
Stillwatch
The last chapter before the finale, and the point where the campaign stops giving you time to prepare.
- 12
The Infinite Coil
FinaleThe confrontation everything has been building toward, fought on the Coil own ground.
Mission names and unlocks are confirmed via the Steam achievement list and IGN's walkthrough. Only Eavesdropping's full brief was public at capture time — we add detail as reliable sources publish it.
Squad & Companion Arcs
The bespoke squad members of Zero Company — when each one joins and what their story achievement confirms.
Hawks
Squad CommanderJoins: Campaign start
Campaign start is where this companion enters the campaign, and their own story achievement is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.
Trick
TrooperJoins: Early campaign companion
Early campaign companion is where this companion enters the campaign, and The Trooper is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.
Story achievement: The Trooper
Aurelio
Heavy GunnerJoins: Prologue / Serolonis campaign opening
Prologue / Serolonis campaign opening is where this companion enters the campaign, and The Veteran is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.
Story achievement: The Veteran
Luco Bronc
Umbaran OperativeJoins: Casualties of War — 3-mission companion arc
Casualties of War — 3-mission companion arc is where this companion enters the campaign, and The Umbaran is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.
Story achievement: The Umbaran
Kabb Uppercut
PrizefighterJoins: Early campaign companion
Early campaign companion is where this companion enters the campaign, and The Prizefighter is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.
Story achievement: The Prizefighter
Jae Mordant
BaronessJoins: After the 'In Debt to the Hutts' story beat
After the 'In Debt to the Hutts' story beat is where this companion enters the campaign, and The Baroness is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.
Story achievement: The Baroness
Cly Kullervo
Mandalorian WarriorJoins: Late campaign — recruit at The Den
Late campaign — recruit at The Den is where this companion enters the campaign, and The Mandalorian is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.
Story achievement: The Mandalorian
Tel-Rea Vokoss
Jedi PadawanJoins: After the 'Dark Waters' story mission
After the 'Dark Waters' story mission is where this companion enters the campaign, and The Padawan is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.
Story achievement: The Padawan
Confirmed Guest & Supporting Characters
Kundri Fathom
Mission characterCentral figure of the 'Dark Waters' story mission ('Fathom Revealed' achievement).
Anakin Skywalker
Guest appearanceJoins the squad for a specific mission (noted by multiple reviewers).
Where This Story Sits in Star Wars Canon
The campaign is set in the gap immediately after the Clone Wars, before the Empire has fully replaced the Republic. That window is what makes the roster make sense: clone veterans with no war left to fight, a Jedi Padawan whose Order no longer exists, and an underworld that is suddenly the only growth industry in the galaxy.
Returning faces
Anakin Skywalker appears in this era, voiced by Matt Lanter, and Separatist hardware from the war is still in the field as salvage and remnant force.
New faces
Zero Company, the Infinite Coil and the Den crew are the game own inventions — the story uses the canon as a stage rather than retelling it.
Spoiler policy
This page deliberately stops short of the ending. Where a plot point has no reliable public source, it is described by its function rather than filled in with a guess.
Enemy Factions in the Story
Separatist Alliance
Counter: Ion weaponry
Remnant battle droids from the Clone Wars.
The Infinite Coil
Counter: Kill priority targets fast
Force-enhanced assault troopers and rare Seer elites.
Outlaws
Counter: Crowd control
Syndicate fighters relying on numbers.
Story Videos & Timeline Lore
IGN
The official story trailer — Hawks, the underworld contract and the Infinite Coil threat in cinematic form.
SammyBoiii: Star Wars
A spoiler-free deep dive into the setting — squad backstories, named clones and the lore connections woven through the Clone Wars aftermath.
Confirmed Setting: The Clone Wars Aftermath
The campaign is set in the aftermath of the Clone Wars. Former Republic officer Hawks assembles Zero Company from clone veterans and soldiers left without a war — which is why the Separatist battle droid remnants and a Force-enhanced paramilitary cult (the Infinite Coil) both appear as active threats in the underworld.
Anakin Skywalker joins the squad for a specific mission in this era window, and the campaign ties into canon Clone Wars threads. Full plot specifics remain unconfirmed — we report only what reliable sources have shown.
Story FAQ
What is the STAR WARS Zero Company story about?
The Clone Wars have just ended. You play Hawks, a former Republic officer who assembles Zero Company — an elite freelance squad operating in the galaxy's underworld, taking jobs no one else will. The campaign pits the squad against three enemy factions, led by the mysterious Infinite Coil.
Is the story connected to the Clone Wars era?
Yes. The setting is the immediate aftermath of the Clone Wars, and returning faces appear — Anakin Skywalker joins the squad for a specific mission, and Separatist battle droid remnants are among the enemies you fight.
Who is Hawks in Zero Company?
Hawks is the player commander — a former Republic officer who recruits Zero Company after the Clone Wars. Hawks is always deployed in story missions and can be built toward multiple specializations.
Does Zero Company have Jedi characters?
Yes — Tel-Rea Vokoss is the squad's Jedi Padawan and joins after the 'Dark Waters' story mission, giving Zero Company Force abilities like Push and Pull in combat.
How many story missions are in the campaign?
12 main story missions drive the plot, from the opening contract on Serolonis to the finale, 'The Infinite Coil'. Companion, Skirmish and Operation missions fill out each campaign around them.
Does Zero Company have romance?
No. Zero Company is a tactics game — there are no romance options or dating mechanics. The closest thing is the Bonds system: paired squad members grow mechanical combat synergy over time through deployment and Focus Points.
What is the Star Wars Zero Company plot?
The Star Wars Zero Company plot follows Hawks, a former Republic officer who assembles Zero Company in the Clone Wars aftermath to take underworld contracts no one else will. Across 12 story missions the squad uncovers the Infinite Coil threat while wrestling with what the war left behind.
Is Star Wars Zero Company canon?
Zero Company is an officially licensed EA and Bit Reactor game set in the Clone Wars aftermath, featuring era figures like Anakin Skywalker. It introduces original squad members rather than retelling core Lucasfilm canon, so treat it as a canon-adjacent tie-in rather than a main-line saga entry.