ZERO COMPANY
Story & Setting

STAR WARS Zero Company Story & Plot Overview

Everything confirmed about the STAR WARS Zero Company story — kept spoiler-safe. Here's the setting, the squad, the enemy factions, and how the 12-mission campaign unfolds.

ByZero Company Guide Team
Last updated:

Setting & Premise

Official

The Clone Wars have just ended. As former Republic officer Hawks, you command Zero Company — an elite freelance squad operating in the galaxy's underworld, taking jobs that no one else will.

You Play Hawks

A former Republic officer who builds Zero Company in the war's aftermath. Always deployed in story missions.

The Underworld

Zero Company works jobs across the galaxy's underworld from The Den — a mobile freighter hub.

The Threat

Separatist remnants, syndicates and the Force-enhanced Infinite Coil all stand in the squad's way.

Main Story Missions (12)

Chronological

Twelve story missions drive the campaign. Locations and plot beats below are limited to what reliable sources have confirmed — the full briefs are still being published, and we update as they arrive.

  1. 01

    The Serolonis Job

    Serolonis

    The contract that starts everything: a simple job that turns into the squad first real firefight and the reason Zero Company exists at all.

  2. 02

    Not Your Turf

    The squad learns the rules of the underworld the hard way, arriving in a syndicate war that was already running long before they were hired.

  3. 03

    Eavesdropping

    Courtsilius — Gressan Breakbulk Dockyard

    Intelligence work rather than a pitched battle — the squad shadows a meeting at the Gressan Breakbulk Dockyard and leaves knowing the Coil plan for Courtsilius.

  4. 04

    Dark Waters

    The campaign turns toward the Fathom storyline, and by the time it is over the squad has its Jedi: Tel-Rea Vokoss.

  5. 05

    Smugglers' Den

    A job inside the smuggling trade that trades a clean payout for an enemy worth keeping.

  6. 06

    Casualties of War

    A three-mission arc about what the war did to the people who fought it, and the campaign most bond-heavy chapter. Luco Bronc joins through it.

  7. 07

    Enemy Intelligence

    The squad stops reacting to the Coil and starts asking what it actually wants.

  8. 08

    Behind Enemy Lines

    Luunata

    The story travels to Luunata, Jae homeworld, and the baroness confronts what the fall of the old order cost her family.

  9. 09

    Deep Cover

    An infiltration mission that finally puts a face on the Coil leadership.

  10. 10

    Unfinished Business

    Loose ends from earlier contracts come back for the squad — the campaign treats them as debts rather than side quests.

  11. 11

    Stillwatch

    The last chapter before the finale, and the point where the campaign stops giving you time to prepare.

  12. 12

    The Infinite Coil

    Finale

    The confrontation everything has been building toward, fought on the Coil own ground.

Mission names and unlocks are confirmed via the Steam achievement list and IGN's walkthrough. Only Eavesdropping's full brief was public at capture time — we add detail as reliable sources publish it.

Squad & Companion Arcs

The bespoke squad members of Zero Company — when each one joins and what their story achievement confirms.

Hawks

Squad Commander

Joins: Campaign start

Campaign start is where this companion enters the campaign, and their own story achievement is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.

Trick

Trooper

Joins: Early campaign companion

Early campaign companion is where this companion enters the campaign, and The Trooper is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.

Story achievement: The Trooper

Aurelio

Heavy Gunner

Joins: Prologue / Serolonis campaign opening

Prologue / Serolonis campaign opening is where this companion enters the campaign, and The Veteran is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.

Story achievement: The Veteran

Luco Bronc

Umbaran Operative

Joins: Casualties of War — 3-mission companion arc

Casualties of War — 3-mission companion arc is where this companion enters the campaign, and The Umbaran is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.

Story achievement: The Umbaran

Kabb Uppercut

Prizefighter

Joins: Early campaign companion

Early campaign companion is where this companion enters the campaign, and The Prizefighter is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.

Story achievement: The Prizefighter

Jae Mordant

Baroness

Joins: After the 'In Debt to the Hutts' story beat

After the 'In Debt to the Hutts' story beat is where this companion enters the campaign, and The Baroness is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.

Story achievement: The Baroness

Cly Kullervo

Mandalorian Warrior

Joins: Late campaign — recruit at The Den

Late campaign — recruit at The Den is where this companion enters the campaign, and The Mandalorian is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.

Story achievement: The Mandalorian

Tel-Rea Vokoss

Jedi Padawan

Joins: After the 'Dark Waters' story mission

After the 'Dark Waters' story mission is where this companion enters the campaign, and The Padawan is what closes the arc out. The combat write-up — talent, tree and passive — lives on the operators page.

Story achievement: The Padawan

Confirmed Guest & Supporting Characters

Kundri Fathom

Mission character

Central figure of the 'Dark Waters' story mission ('Fathom Revealed' achievement).

Anakin Skywalker

Guest appearance

Joins the squad for a specific mission (noted by multiple reviewers).

Where This Story Sits in Star Wars Canon

The campaign is set in the gap immediately after the Clone Wars, before the Empire has fully replaced the Republic. That window is what makes the roster make sense: clone veterans with no war left to fight, a Jedi Padawan whose Order no longer exists, and an underworld that is suddenly the only growth industry in the galaxy.

Returning faces

Anakin Skywalker appears in this era, voiced by Matt Lanter, and Separatist hardware from the war is still in the field as salvage and remnant force.

New faces

Zero Company, the Infinite Coil and the Den crew are the game own inventions — the story uses the canon as a stage rather than retelling it.

Spoiler policy

This page deliberately stops short of the ending. Where a plot point has no reliable public source, it is described by its function rather than filled in with a guess.

Enemy Factions in the Story

Separatist Alliance

Counter: Ion weaponry

Remnant battle droids from the Clone Wars.

The Infinite Coil

Counter: Kill priority targets fast

Force-enhanced assault troopers and rare Seer elites.

Outlaws

Counter: Crowd control

Syndicate fighters relying on numbers.

Story Videos & Timeline Lore

Star Wars: Zero Company - Story Trailer | IGN Summer of Gaming

IGN

The official story trailer — Hawks, the underworld contract and the Infinite Coil threat in cinematic form.

All the lore you MISSED in Star Wars Zero Company... (Spoiler Free)

SammyBoiii: Star Wars

A spoiler-free deep dive into the setting — squad backstories, named clones and the lore connections woven through the Clone Wars aftermath.

Confirmed Setting: The Clone Wars Aftermath

The campaign is set in the aftermath of the Clone Wars. Former Republic officer Hawks assembles Zero Company from clone veterans and soldiers left without a war — which is why the Separatist battle droid remnants and a Force-enhanced paramilitary cult (the Infinite Coil) both appear as active threats in the underworld.

Anakin Skywalker joins the squad for a specific mission in this era window, and the campaign ties into canon Clone Wars threads. Full plot specifics remain unconfirmed — we report only what reliable sources have shown.

Story FAQ

What is the STAR WARS Zero Company story about?

The Clone Wars have just ended. You play Hawks, a former Republic officer who assembles Zero Company — an elite freelance squad operating in the galaxy's underworld, taking jobs no one else will. The campaign pits the squad against three enemy factions, led by the mysterious Infinite Coil.

Is the story connected to the Clone Wars era?

Yes. The setting is the immediate aftermath of the Clone Wars, and returning faces appear — Anakin Skywalker joins the squad for a specific mission, and Separatist battle droid remnants are among the enemies you fight.

Who is Hawks in Zero Company?

Hawks is the player commander — a former Republic officer who recruits Zero Company after the Clone Wars. Hawks is always deployed in story missions and can be built toward multiple specializations.

Does Zero Company have Jedi characters?

Yes — Tel-Rea Vokoss is the squad's Jedi Padawan and joins after the 'Dark Waters' story mission, giving Zero Company Force abilities like Push and Pull in combat.

How many story missions are in the campaign?

12 main story missions drive the plot, from the opening contract on Serolonis to the finale, 'The Infinite Coil'. Companion, Skirmish and Operation missions fill out each campaign around them.

Does Zero Company have romance?

No. Zero Company is a tactics game — there are no romance options or dating mechanics. The closest thing is the Bonds system: paired squad members grow mechanical combat synergy over time through deployment and Focus Points.

What is the Star Wars Zero Company plot?

The Star Wars Zero Company plot follows Hawks, a former Republic officer who assembles Zero Company in the Clone Wars aftermath to take underworld contracts no one else will. Across 12 story missions the squad uncovers the Infinite Coil threat while wrestling with what the war left behind.

Is Star Wars Zero Company canon?

Zero Company is an officially licensed EA and Bit Reactor game set in the Clone Wars aftermath, featuring era figures like Anakin Skywalker. It introduces original squad members rather than retelling core Lucasfilm canon, so treat it as a canon-adjacent tie-in rather than a main-line saga entry.

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