ZERO COMPANY
Personnel Database

Operators & Specializations

Zero Company recruits a roster of up to 20 Operators per campaign across diverse galactic species (including Umbaran, Togruta, Tognath, Devaronian, Mandalorian, and Clone veterans like Trick and Aurelio). 12 Specializations have been confirmed — 8 standard and 4 exotic — alongside the named Bespoke companions below.

ByZero Company Guide Team
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Specialization Coverage

Every Operator draws from the same pool of 12 Specializations (8 standard, 4 exotic). What matters on this page is not the catalog but who can reach which tree: each named companion below states its own progression path, and Dual Specialization opens a second tree for the roster once Luco joins.

Standard (8)

AssaultGunslingerHeavyMedicScoundrelScoutSharpshooterSoldier

Exotic (4)

Jedi PadawanMandalorian WarriorAstromechUnannounced Exotic

Roles, confirmed abilities and how each tree shapes a build are documented in full on Classes & Specializations.

Named Bespoke Companions

Handcrafted Star Wars Zero Company characters — Star Wars Zero Company Tel Rea Vokoss (Tel-Rea) is the squad's Jedi Padawan — with unique origin talents and personal progression paths.

Hawks

Squad Commander

Human · Joins: Campaign start

The player character. A former Republic officer who assembles Zero Company after the Clone Wars. Always deployed in story missions.

Player's choice — Medic / Scout / Sharpshooter (official recommendations)

Unique Talent — Fearless Leader

Hawks' signature command talent (exact effect per build path).

Trick

Trooper

Clone trooper · Joins: Early campaign companion

A clone trooper and Hawks' oldest friend. Their shared history is the emotional core of the squad — and the subject of the 'Old Friends' bond achievement.

SoldierHeavy

Unique Talent — For My Brothers

Survives being downed once per battle.

🏆Story: The Trooper achievement

Aurelio

Heavy Gunner

Clone trooper · Joins: Prologue / Serolonis campaign opening

A battle-hardened clone veteran who served alongside Hawks during the Outer Rim Sieges. Deployed in the opening Serolonis tactical assault.

HeavySoldier

Unique Talent — Suppressive Sweep

Pins down target enemy squads in an arc, cancelling readied Overwatch.

🏆Story: The Veteran achievement

Luco Bronc

Umbaran Operative

Umbaran · Joins: Casualties of War — 3-mission companion arc

An Umbaran operator. The 'Sharp Shooters' achievement pairs Luco with Hawks at Very High Bond, and the Trick/Luco pairing is the squad's friction pairing.

SharpshooterScoundrel

🏆Story: The Umbaran achievement

Kabb Uppercut

Prizefighter

A prizefighter with a background in the fighting pits. Shares the 'Mate and Marrow' bond with Hawks and the 'Baroness and the Boxer' bond with Jae.

Heavy + Soldier

Unique Talent — Uppercut

Kills refund all of Kabb's Action Points.

🏆Story: The Prizefighter achievement

Jae Mordant

Baroness

Luunata noble · Joins: After the 'In Debt to the Hutts' story beat

A Luunata aristocrat navigating the fall of her homeworld's old order. Her homeworld is central to the 'Behind Enemy Lines' story mission.

AssaultGunslinger

Unique Talent — Final Shot

Sweeping Salvo generates 4 Advantage on use.

🏆Story: The Baroness achievement

Cly Kullervo

Mandalorian Warrior

Mandalorian · Joins: Late campaign — recruit at The Den

A Mandalorian of Clan Verminoth. One of the squad's two known exotic Specializations (alongside Tel-Rea Vokoss).

WarriorScout

Unique Talent — Combat Jump (Jetpack)

Jetpack mobility — drop in, mark, then extract.

🏆Story: The Mandalorian achievement

Tel-Rea Vokoss

Jedi Padawan

The squad's Jedi Padawan and the source of its Force capabilities, including Push/Pull in combat.

PadawanWayseeker

Unique Talent — Strong With the Force

Force Push / Pull as Fast Actions, Lightsaber Throw at high levels.

🏆Story: The Padawan achievement

Beyond these named companions, the rest of the roster is filled with procedurally generated Operators recruited at The Den.

Operator Tier List — Best Companions Ranked

Seven authored companions, four deployment slots. A tier is simply how much a signature passive changes the action economy of the slot it occupies — refunded AP, out-of-turn damage, enemy control.

S

Tel-Rea Vokoss

Jedi PadawanPassive: Strong With the Force

The only Operator with the Padawan → Wayseeker path, and the squad's Force control — Push and Pull as Fast Actions. She sits at the top on specialization access: no other slot buys you a second way to move enemies. Patch 1.1 also corrected her Force damage maths (ranged Cross Training was double-counted, crit bonuses were skipped).

S

Jae Mordant

BaronessPassive: Final Shot

With line of sight on an enemy left at ≤4 HP after an ally's attack, she fires again — and the shot does not spend her Action Points. Free finishing damage that never competes for the AP you already budgeted.

S

Kabb Uppercut

PrizefighterPassive: Uppercut

An Uppercut kill refunds all of Kabb's Action Points, which turns a spent turn into an unspent one. The single most direct action-economy swing on the roster.

A

Luco Bronc

Umbaran OperatorPassive: Combat Gas

Builds three Sharpened Senses stacks — +5% accuracy and +1 ranged damage each, consumed one per ranged attack. In a ranged-heavy squad he performs like an S-tier pick; in a melee or mixed squad he slides.

A

Hawks

Squad CommanderPassive: Fearless Leader

A force multiplier rather than a damage dealer: squad-wide Assist Damage, Advantage generation and the ability to hand an ally +1 AP. He is also the only Operator whose Specialization and weapon loadout are entirely your choice, which keeps him valuable in every composition.

B

Cly Kullervo

Mandalorian WarriorPassive: Combat Jump (Jetpack)

Jetpack mobility that closes distance, ignores Overwatch and Retaliation when jumping, and shoves enemies out of position. The repositioning is genuine; the impact of the landing itself is widely reported as underwhelming, which keeps him situational.

B

Trick

TrooperPassive: For My Brothers

Survives being downed (published coverage describes it as reviving on the following turn at half health). It only pays out if Trick is the one who goes down first, so on lower difficulties the passive can go a whole run without mattering.

STRONGEST CHARACTER Tier List in Star Wars Zero Company

Jay Dunna

A creator ranking of the same seven Operators. Different methodology from ours, so watch it next to the table above to see where the two agree.

How to read a tier list for this game

  • Tiers are squad-shaped, not absolute. Luco is an A pick in a ranged squad and a B pick in a melee one — the same passive, different value.
  • Only four Operators deploy, so the question is never “is this Operator good” but “is this Operator better in this slot than the three others I could bring”.
  • Creator rankings are a useful cross-check, not a verdict — watch the video and compare against the passive-first method we use.

How we rank — and where the consensus comes from

  • Passive names and mechanical effects are taken from our verified Operator database, built from the publisher guide, IGN's wiki and Steam achievement data — the same sourcing rules described on our about page.
  • The S/A/B placement reflects the published tier consensus — Destructoid's Operator tier list (2026-08-28) is the most explicit, and Game Rant and Sports Rant independently name Tel-Rea, Jae and Kabb as the strongest. Independent agreement on the top three is why we do not split hairs over the order.
  • We do not invent damage figures. Every number on this page comes from the official patch notes or a cited source — if a stat has no public source, it stays unquantified here.
  • Treat tiers as a starting point: difficulty and squad theme move the ranking. See what patch 1.1 changed before you rebuild around a passive.

Who is the best Operator in Star Wars Zero Company?

Published tier lists converge on the same top three: Tel-Rea, Jae and Kabb. Tel-Rea for Wayseeker Force control, Jae for out-of-turn finishing damage that costs no Action Points, and Kabb for Uppercut kills refunding his entire turn. Which one is best for you still depends on whether your squad is built around AP economy, range or control.

How do you rank Operators if there are more than four of them?

Only four Operators deploy per mission from the seven authored companions, so half the named roster waits at The Den. We rank on what a passive does to the action economy in the slot it occupies — refunded AP, out-of-turn damage, control — rather than on raw stat totals, which are also heavily weapon-dependent.

Is Trick really the worst Operator?

He is the most situational, not the weakest. His passive only triggers when he is the first to be downed, so it pays off in sloppy or high-difficulty fights and rarely in clean ones. Cly's Combat Jump has the same profile: strong effect, narrow window, which is why both sit in B rather than below it.

Weapon Loadouts

Four families cover the whole roster, and each is a statement about how an Operator wants to fight: a Blaster Pistol buys cheap actions and leans on Quick Draw, a Blaster Rifle is the neutral mid-range pick, a Heavy Repeater trades accuracy for area denial, and a Longarm Blaster (Sniper) is the payoff weapon for a held sightline. Load the family that matches the range your Specialization already wants to stand at — not the one with the biggest numbers on paper.

Blaster Pistol · 1 APBlaster Rifle · 1 AP (Single) / 2 AP (Burst)Heavy Repeater · 2 AP (Sweeping)Longarm Blaster (Sniper) · 2 AP (Aimed)

AP cost, effective range, armor penetration and the range ladder live on Weapons & Weapon Classes.

Universal Talents

The generic talent pool any Operator can pick, independent of Specialization. List confirmed by the Epic Games Store builds guide.

A Life of Labor

Soldier melee

Melee-focused perk.

Anticipation

Medic

Readied counter-positioning perk.

Built-in Comlink

Effect unverified.

Cold-Blooded

Effect unverified.

Espionage

Effect unverified.

Fortitude

Effect unverified.

Grit

Heavy tank

Damage mitigation perk.

Sabotage

Medic

Effect unverified.

Taunt

Heavy

Forces enemies to target the Heavy.

The Bigger They Are

Sharpshooter

Elite / boss-focused damage perk.

Thievery

Effect unverified.

Appearing in Missions

Kundri Fathom

Mission character

Central figure of the 'Dark Waters' story mission ('Fathom Revealed' achievement).

Anakin Skywalker

Guest appearance

Joins the squad for a specific mission (noted by multiple reviewers).

Creator Build Breakdown

Highlights pulled from the YouTube auto-captions — verify in-game before committing.

Star Wars Zero Company - Best Operators & Dual Specializations

NorZZa

Creator breakdown of the standout specializations and how Dual Specialization changes team-building once Luco unlocks it.

  • Medic is the most impactful support: the Combat Stim (Team) heals two allies within 3 tiles and clears Staggered / Stunned.
  • Heavy pairs with Bullwark (Frontline) for damage reduction plus the Lash pull, and Unstoppable lets it act once after death.
  • Hawks can flex into a Medic + Scout build to mirror the AI's combat-stim setup when you need sustain.
  • Recommended combos after Dual Specialization unlocks with Luco: Trick = Heavy + Soldier, Hawks = Medic + Scout, Luco = Sharpshooter + Scoundrel, Kalui = Gunslinger, J = Scout (+ Final Shot), Cab = Soldier.

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