ZERO COMPANY
Strike Team Planner

Squad Builder & Bond Planner

Build a deployment and watch the real synergies light up. Every result here is drawn from verified data — the 10 Bond pairings, the confirmed Cross Training bonuses, and the official Trick + Luco friction pairing. Where the game hasn’t published exact numbers, the planner shows the relationship, not a fabricated stat.

ByZero Company Guide Team
Last updated:

Pick Your Strike Team(0/4)

Planner is capped at 4 deployable Operators (mirrors the 4-astromech “Angry Beeps” deployment and typical tactical slots). The full campaign roster reaches 20 recruited Operators — the in-mission cap is whatever the game enforces. Random Operators are procedurally generated placeholders whose Bond & specialization data is not public, so they never trigger Bond synergy.

Active Bonds (0)

No bonds yet. Add two Operators who share a relationship and the bond lights up here — synergy pairs also unlock “Very High” Bond achievements.

Squad Summary

Empty deployment — select Operators above.

Cross Training Pool

Once a pairing hits “Very High” Bond, pick one permanent bonus per pair from this confirmed list.

  • Critical Damage+1 Critical Damage
  • Critical Chance+2% / +3% Critical Chance (two tiers)
  • Range Damage+1 Range Damage
  • Melee Damage+1 Melee Damage
  • Overwatch Damage+1 Overwatch Damage
  • Max Health+4 Max Health
  • First Movement+0.5m First Movement
  • Focus Points+2 Focus Points

How the Planner Scores a Squad

Bond pairings

Each slot is checked against the confirmed Bond list. A pairing that exists is drawn from published data; a pairing that does not exist is reported as no relationship rather than an invented bonus.

Cross Training picks

Where a Bond unlocks a permanent Cross Training pick, the planner shows which stat the pair can take. It never converts a relationship into a damage number the game has not published.

Friction alerts

The official Trick and Luco friction pairing is flagged rather than hidden — a planner that only showed upside would push you into a squad the game actively discourages.

How to Use It

  1. 1.Start from the mission, not the roster. A close-quarters deployment and an extreme-range one want different four-Operator teams from the same pool.
  2. 2.Fill the two Bond pairs you already own first. A confirmed pairing is worth more than a marginally better Operator with no relationship in the squad.
  3. 3.Read the friction warnings before committing. Some combinations look fine on paper and are flagged in the game for a reason.
  4. 4.Re-plan after every recruitment. Named companions arrive at fixed points in the campaign, and each arrival can break an existing pairing.

The planner is a planning aid, not a simulation. It reports relationships and confirmed bonuses from the same data files the rest of this guide uses, and it deliberately refuses to output damage or win-chance figures that no public source supports.

Related Guides